人类起源与进化:英译中4--有关服装的,求高手

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Figure 4: Pre-positioning and simulation oftrousers under a shirt.property statesisDressedAfter(shirtB,trousersA).In order to reverse the setting we only have tochange the property toisDressedAfter(trousersA,shirtB).Figure 5 shows the results after changing theproperty and restarting the pre-positioning andsimulation.Figure 5: Pre-positioning and simulation of ashirt under trousers.In Figure 6 a pullover, which is given thename pulloverC below, is worn over the shirtand the trousers. By specifying in our ontologythat the collar of the shirt is worn above every-thing else, this pattern remains on top, whereasthe rest of the shirt is hiding under the pullover.Using the name collarP for the collar this canbe formally defined byisDressedAfter(trousersA,shirtB),isDressedAfter(pulloverC,trousersA),isDressedAfterP(collarP,X)for all patterns X of the pullover. Please notethat we simulated the whole shirt and not onlythe top of it. This can be seen for instance in thearea of the legs where the trouser is bulging dueto the textile material of the shirt.In order to get robust simulations for severallayers of garments we had to improve on thephysics-based layer. This will be described inthe next section.Using the physics-based layer yields the de-sired result—if the virtual garments have a “rea-sonable size” for the given 3D-geometry of avirtual human.As can be seen in reality when young chil-dren try to get dressed, it is not a priori clearwhich is the front part and which is the backpart of the garment. We can easily simulatesuch a mistake of wearing a dress with the frontpart at the back. In Figure 7 we show the ex-ample of a simple dress, which solely consistsof patterns lying on the torsoAndLegs hulland for which the one specifying waist tohip point left is changed to waist tohip point right. Without any further in-teraction the pre-positioning algorithm and thephysics-based end-positioning computes a dressworn with the front part at the back.Similarly, for garments involving sleeves wecan abstractly specify whether the left sleeve isworn on the left arm or on the right arm etc.3.2 Cloth-cloth collision detectionOne problem in cloth modeling is the efficientand robust collision detection between severallayers of garments. Previous approaches haveused various algorithms for solving this prob-lem, all of which were relying purely on the ge-ometry of the cloth meshes. In our approach weare also using a standard method for self colli-sion detection. Additionally, we use the infor-mation given by our ontology in form of theproperty isDressedAfterP. Our approachis motivated by the fact that for most garments a5

在shirt.property statesisDressedAfter(shirtB,trousersA)下的图4:预确定的位置和模拟oftrousers。 为了抵消我们只有tochange 财产toisDressedAfter(trousersA,shirtB)的落山。 图5显示结果, 在兑换theproperty并且重新启动预确定位置5 andsimulation.Figure:预确定的位置和ashirt在trousers.In人物6一件绒线套衫下的模拟,被给下面的thename pulloverC之后, 在shirtand上方被穿裤子。在在衬衫的圈被高于其他的每件东西留的我们的ontologythat内指定时, 这种图案在顶上保持, whereasthe的其余衬衫在pullover.Using下隐藏名字collarP给这canbe 正式确定(trousersA的byisDressedAfter的衣领, shirtB),isDressedAfter(pulloverC,trousersA),绒线套衫的全部图案X的isDressedAfterP(collarP,X)。使notethat满意,我们模拟整个衬衫而并非它的onlythe 顶。 这可以看见例如在裤子膨胀dueto纺织shirt.的材料在哪里的腿的thearea, 为了为服装的severallayers得到坚固的模拟,我们必须对基于thephysics的层加以改进。这 将被描述inthe这基于物理学层产生这de 生殖结果的下一section.Using如果这实际上服装有"rea-sonable 尺寸"被给的3 D 几何学的avirtual human.As 能 我们容易能simulatesuch 错误的穿有这在后边的frontpart的服装。 在图7, 我们显示一件简单的服装的前充裕, 躺在适合哪个指定腰tohip 点离开的一个人换乘腰tohip 点正确的torsoAndLegs hulland上的consistsof 图案的仅仅。 没有更进一步一点在teraction这预确定位置算法和基于thephysics结束确定的位置计算dressworn这在后边的前面部分。与此类似, 对与袖子有关的服装来说wecan 抽象确切说明, 是否这左袖子isworn或者在这条右臂上在这条左臂上等等碰撞detectionOne 布建模问题3.2 布布 在服装的severallayers之间的efficientand 坚固的冲突察觉。 以前方法haveused 各种各样算法在解决这prob lem,所有哪个完全依赖布网眼的ge ometry的时。在也把一种标准方法用于自我colli-sion 察觉的我们的weare 方法方面。 另外,我们使用以theproperty isDressedAfterP的形式被我们的实体论给的infor-mation。 我们的approachis 为大多数服装a5被事实促进那个 .