肠套叠果酱样大便图片:Flash AS hitTest 问题

来源:百度文库 编辑:高校问答 时间:2024/04/29 16:30:57
on(press){
thisx=this._x;
thisy=this._y;
this.startDrag();
}
on(release){
this.stopDrag();
if(this.hitTest(sq1)){
this._x=-232;
this._y=-192;
}
}

这么写有错么?为什么不成功啊?
如果我想让拖拽的MC再回到原位,怎么添加else?

绝对路径问题
on(press){
thisx=this._x;
thisy=this._y;
this.startDrag();
}
on(release){
this.stopDrag();
if(this.hitTest(_root.sq1)){
this._x=-232;
this._y=-192;
}
}

这是什么语言

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下面是5个示范希望对你有帮助
你打的那个有点不太懂
1:AS判断双击事件
var i:Number = 0;
var times:Number = 0;
_root.onEnterFrame = function () {
time = time_txt;
num_txt=i
};
//判断时间
function dbclick(mcname):Void {
mcname.onPress = function() {
i++;
if (i == 1) {
var olddelaytime:Number = getTimer();
trace("第一时间:"+olddelaytime);
}
if (i == 2) {
var delaytime:Number = getTimer();
trace("第二时间:"+delaytime);
if (delaytime-olddelaytime<time*1000) {
delay_txt = delaytime-olddelaytime;
times++;
times_txt = times;
} else {
delay_txt = "超时...";
}
i = 0;
trace("第"+i+"次");
}
};
}
dbclick(btnformc);

2:纯AS时钟
_root.createEmptyMovieClip("second_mc", 1);
_root.createEmptyMovieClip("time_mc", 2);
_root.createEmptyMovieClip("hours_mc", 3);
_root.createTextField("hours_txt", 4, 80, 110, 50, 50);
_root.createTextField("time_txt", 5, 95, 110, 50, 50);
_root.createTextField("second_txt", 6, 110, 110, 50, 50);
second_mc._x = time_mc._x=hours_mc._x=100;
second_mc._y = time_mc._y=hours_mc._y=100;
second_mc.lineStyle(1, 0x999999, 100);
time_mc.lineStyle(1, 0x000000, 100);
hours_mc.lineStyle(1, 0x000000, 100);
second_mc.lineTo(0, -70);
time_mc.lineTo(0, -60);
hours_mc.lineTo(0, -50);
function getdate() {
mydata = new Date();
time = mydata.getMinutes();
second = mydata.getSeconds();
hours = mydata.getHours();
second_mc._rotation = second*6;
time_mc._rotation = time*6;
hours_mc._rotation = hours*30+time/2;
hours_txt.text = hours;
time_txt.text = time;
second_txt.text = second;
if(int(hours_txt.text)<10){
hours_txt.text="0"+hours+":"
}else{hours_txt.text = hours+":"}
if(int(second_txt.text)<10){
second_txt.text="0"+second
}else{second_txt.text = second}
if(int(time_txt.text)<10){
time_txt.text="0"+time+":"
}else{time_txt.text=time+":"}
};
setInterval(getdate,1000)

3:纯ASloading
stop();
//初始化变量
var lineX = new Number(Stage.width/2);
var lineY = new Number(Stage.height/2);
//trace("lineX: "+lineX)
//trace("lineY: "+lineY)
//建立line函数
function createLine(mcname, color, alpha, x1, y1, x2, y2, depths) {
//line的名称,颜色,透明度,四方形的x和y点坐标,景深
mc = createEmptyMovieClip(mcname, depths);
mc.lineStyle(1, color, alpha);
mc.beginFill(color, 100);
mc.lineTo(x1, y2);
mc.lineTo(x1, y1);
mc.lineTo(x2, y1);
mc.lineTo(x2, y2);
mc.endFill();
}
//建立文本函数
function createTxt(txtName, mydepths, x, y, width, height, myText) {
createTextField(txtName, mydepths, x, y, width, height);
with (eval(txtName)) {
text = myText;
//border = true;
selectable = false;
}
}
//初始化所有数据
createTxt("mytxt", 3, 0, 0, 35, 18, 0);
createLine("line_mc", 0x0000ff, 100, 100, 50, 0, 0, 1);
createLine("line2_mc", 0xff0000, 100, 90, 5, 0, 0, 2);
mytxt._x = lineX-5;
mytxt._y = lineY+5;
line_mc._x = lineX-50;
line_mc._y = lineY-25;
line2_mc._x = line_mc._x+5;
line2_mc._y = line_mc._y+line_mc._height/2-2;
//建立加载情况
_root.onEnterFrame = function() {
var myCur = new Number(int(_root.getBytesLoaded()));
var myTol = new Number(int(_root.getBytesTotal()));
var loadNum = new Number(int(myCur/myTol)*100);
trace("现在读取的字节: "+myCur)
trace("总的字节: "+myTol)
trace("百分比: "+loadNum)
mytxt.text = loadNum+"%";
line2_mc._xscale=loadNum
//这里可以继续扩展其它功能.
if (myCur>=myTol) {
//判断加载情况
mytxt.text=""
line_mc.removeMovieClip()
line2_mc.removeMovieClip()
gotoAndPlay(2);
delete _root.onEnterFrame;
}
};

4:AS小数判断
function aaa(a:Number, b:Number, c:Number):Number
{
return (Math.round(a / b * Math.pow(10, c)) / Math.pow(10, c));
}
trace(aaa(63, 13, 2));

5:纯AS射击无界面开发
stop();
Mouse.hide();
var mySoundArray:Array = new Array("sound1", "sound2", "sound3");
var mySound:Sound = new Sound();
var wrongtotal:Number=0;
var righttotal:Number=0;
function mouseAttack():Void {
var rootmouse:MovieClip = new MovieClip();
this.attachMovie("mouse", "rootmouse",-1);
this.rootmouse._x = _xmouse;
this.rootmouse._y = _ymouse;
startDrag("rootmouse");
}
function randomMovie():Void {
var timelists = 5;
_global.textNum = new Number(random(3)+1);
var rootmytextmc:MovieClip = new MovieClip();
this.attachMovie("mytextmc", "rootmytextmc", 1);
i++
this.rootmytextmc._x = random(200)+100;
this.rootmytextmc._y = random(200)+50;
this.rootmytextmc.mytext.text = textNum;
hitAlarm();
timelist();
}
function hitAlarm():Void {
_root.rootmytextmc.onRelease = function() {
if (_root.rootmytextmc.hitTest(_root.rootmouse)) {
this.removeMovieClip();
SoundPlay();
right();
randomMovie();
}
};
}
function timelist():Void {
var mytime = Math.floor(getTimer()/1000);
_root.onEnterFrame = function() {
var nowtime = Math.floor(getTimer()/1000);
var time = nowtime-mytime;
_root.rootmytextmc.mytime._xscale = 100-(time/5*100)
if (nowtime-mytime>=5) {
delete onEnterFrame;
_root.rootmytextmc.removeMovieClip();
wrong();
randomMovie();
}
};
}
function SoundPlay():Void {
mySound.attachSound(mySoundArray[textNum-1]);
mySound.start();
}
function wrong():Void {
wrongtotal++;
this.wrong_txt.text = wrongtotal;
}
function right():Void {
righttotal++;
this.right_txt.text = righttotal;
}
mouseAttack();
randomMovie();