侠客风云传激活失败:麻烦给翻译成英文,万分感谢

来源:百度文库 编辑:高校问答 时间:2024/05/04 05:34:03
我用3D MAX制作了一把剑,当我把它导入到SILO里以后,发现很多应该很锋利的边缘变的很松弛,我知道在MAX中可以使用meshsmooth命令来解决这个问题,但是那样会占用教大的硬盘空间,我看到我们的网站上有很多剑使用了较少的面(poly)却很锋利,那是如何制作的呢?

i made a sword by using 3D MAX, but i found that the sharp edges became loose when i lead it in the silo. i know the command of meshsmooth in MAX can solve the problem, but in that case it would occupy a large space in hard disk. i see many swords, which are sharp with a few poly in our websit. how are they made ?